ck2 best religion

There's no way for a religion that isn't christian to pick the Alexandrian Catechism tenant. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Orthodox (Heresies: Bogomilist, Monothelite, Iconoclast, Paulician) 3. Sunni is better. u say Sunni but clearly your favorite religion is necromancy for necromancing??!!! Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. There's plenty of Berber Muslims to fix this problem, though. Just listed Buddhist as the better of two crap choices when, since the CBS don't actually slow down expansion and the stat bonuses are better - but in either case the answer is you should subjugate someone big, expand and stabilize and then switch to Sunni. Mine is Sunni since- (Also this can be attributed to the entire religious group). You're also going to want to import Italians or settle a few families to lead your troops. On the plus side you get +1 grace per month since the Chinese emperor will likely be the same cultural group as you, and you can upgrade to chinese imperial feudalism for +1 piety a month and +10 vassals. They'd just be OP if they could raid., New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. What is your favorite religion in game and why? No raiding though, since unfortunately no religion … due to their vast challenge (I have to use ruler designer since I'm average at this game at best) and because they have their own unique things to do that don't require me rowing boats all along norway until the vikings get sea sick. Don't underestimate the ability of castration and blinding. I mean, that river boat travel thing is just SOOOO fantastically useful. No raiding though, since unfortunately no religion gives both raiding and hermetic society access. The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). hide. Each of these (except Zoroastrian and Jewish) is subdivided into multiple branches, which may in turn have their own sub-branches known as heresies. Miaphysite (Heresy: Monophysite) 4. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Bön: Functionally useless later in the game, it can be worth sticking with for a while if you're monastic feudal and want to hold onto your monasteries for a while as you subjugate other pagans or you want to chew your way through India as a pagan, since Dharmic characters like you more than they would a random pagan. There are six main religious groups in Crusader Kings II. Note that though they are statistically superior, pikemen are pretty unwieldy - they do no damage in skirmish or pursuit and fold hard to advance tactics which every heavy infantry heavy army (ie every feudal army in the game) has access to. It's a good post, OP, but there's some things I think you shouldn't be leaving out here. The best answers are voted up and rise to the top Home Questions ... Having a high religious moral authority increases the speed at which counties change religion underneath you. Personally I'm partial to Zoastrianism (spelling?) Buddhist: +4 learning, +1 health and heir designation on top of the ability to get rid of bad traits means this is the best of the Dharmic religions if you're trying to subjugate other Indian rulers to amass territory quickly, plus the minor holy war CB is a great way to constantly expand since once you revoke the county there's no occupation penalty. Heresies are in parenthesis. Tengri was fun for a while esp with the greater holy war being op in the past. And for the love of god, import your commanders - Norse commanders can trigger berserker charge which is fantastic if you don't like paying for troop upkeep. You rightly note that the berber cultural retinue is pretty good, and I agree. Return to Tamriel, and conquer it, in the Elder Kings. As you pursue this goal, you’ll amass a vast fortune, which can be spent on Great Works that provide incredible benefits. They can also raid. Religion is an important element of Crusader Kings 3. "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. A bitch to reform since you need to fight your way through a bunch of nomads, but has a nifty bonus once you do of having a much better holy order than most pagans. Elder Kings. To help you pick, we’ve put together a list of CK2’s best Great Works. By the time of Crusader Kings II, Christianity is the dominant religion in Western and Central Europe, as well as in the Byzantine Empire and East Africa, and its reach continues to expand in later start dates by the conversion of West Asian pagans and the Spanish Reconquista . Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Suomenusko! A note on temples: Just because you can hold them, doesn't mean you should. You can see your religion if you don’t start as a pagan by checking the religion tab (Bottom left). Mongols: The same as above, but no compounds. Seriously, stay away. No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. Nestorian (Heresy: Messalia… Norse is great. That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. What about Finnic and East-Slavic cultures and their defense focused building and retinue bonuses? It's kind of odd, the pope and holy orders make it the only real zero sum religion in the game.

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